3Ds Max 2011 in Simple Steps - wiley

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3Ds Max 2011 in Simple Steps

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Format : eBook
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Book Description

This Book Is A Quick And Easy Way To Learn Modeling, Animation, And Rendering Techniques. It Provides You With Precise And Complete Knowledge, Offering A Cutting Edge In The Field Of Graphics And Allowing You To Implement 2D And 3D Modeling Techniques On Your Model. An Easy To Understand, Step By Step Approach, And Use Of Various Examples Are Some Of The Features That Make The Book Unique In Itself. The Content Of The Book Is Arranged In Such A Way That It Will Be Beneficial And Enhance The Knowledge Of Upcoming Dynamic Animators, Digital Designers, And Professionals. Although The Minimum Requirement Of The Book Is The Ability To Read And Understand Basic Operations And Awareness Of How To Use A Computer; Yet, A Brief Knowledge Of 2D And 3D Terms Would Be An Added Advantage For The Reader.


  • Introducing 3Ds Max 211
  • Working With Primitives, Modifiers, And Reactors In 3Ds Max 211
  • Modeling In 3Ds Max 211
  • Basics Of Lights, Materials, And Cameras
  • Animation, Inverse Kinematics, And Character Studio
  • Particle Systems And Space Warps
  • Exploring Rendering